Movement 
In this animation project I am learning and testing animated cameras and how they can make a viewer be more emerged into a scene.  I take inspiration from sports ads and quick action movie scenes. 

The camera is a tool that can change the viewers perspective on how fast or slow a movement is or how it emphasized. 

In this simple animated shot, I use zooms to emphasize particular moments of the animation. - Unconsciously these are the parts of the animation the viewer will mostly remember

For materials, I am using basic materials and a roughness texture to help reflect light better on the model.

FBX Animation: Mixamo
Rendered with Cycles

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