Bird: Cyberpunk
Building a semi-realistic CG character is an interesting process. This summer I got to learn and play with textures for human skin. The more details on the skin the better, the more real it looks... and subsurface scattering is key! A few detailed elements still reduce the realism (eyes and hair and face details). Definitely something to pick up on the next series.
Here is a set from my fist character, Bird.
Process: Daz Studio to Blender

Bird without hair - Notice; cornea issue

Bird with hair - Eyelashes issues

Eyelashes corrected

Hair color change
Piercings in plastics and gold materials
Visible eyelashes issue
More realistic eyes
Custom outfit design for Bird
Rose gold teeth grill
Futuristic upgrade light on cheek

All piercings in gold
Futuristic lens helmet



Clay model
No materials
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