Bird: Cyberpunk

Building a semi-realistic CG character is an interesting process. This summer I got to learn and play with textures for human skin. The more details on the skin the better, the more real it looks... and subsurface scattering is key! A few detailed elements still reduce the realism (eyes and hair and face details). Definitely something to pick up on the next series.

Here is a set from my fist character, Bird.

Process: Daz Studio to Blender
Bird without hair - Notice; cornea issue
Bird with hair - Eyelashes issues
Eyelashes corrected
Hair color change
Piercings in plastics and gold materials
Visible eyelashes issue
More realistic eyes
Custom outfit design for Bird
Rose gold teeth grill
Futuristic upgrade light on cheek
All piercings in gold
Futuristic lens helmet
Clay model
No materials 
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