Bird: Cyberpunk
Building a semi-realistic CG character is an interesting process. This summer I got to learn and play with textures for human skin. The more details on the skin the better, the more real it looks... and subsurface scattering is key! A few detailed elements still reduce the realism (eyes and hair and face details). Definitely something to pick up on the next series.
Here is a set from my fist character, Bird.
Process: Daz Studio to Blender
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